Handbook of digital games / (Record no. 42508)
[ view plain ]
000 -LEADER | |
---|---|
fixed length control field | 05365nam a2201669 i 4500 |
001 - CONTROL NUMBER | |
control field | 6774609 |
003 - CONTROL NUMBER IDENTIFIER | |
control field | IEEE |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20191218152125.0 |
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS | |
fixed length control field | m o d |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION | |
fixed length control field | cr |n||||||||| |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 151222s2014 njua ob 001 eng d |
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER | |
Canceled/invalid LC control number | 2013033007 (print) |
016 ## - NATIONAL BIBLIOGRAPHIC AGENCY CONTROL NUMBER | |
Canceled/invalid control number | 016688722 (print) |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9781118796443 |
Qualifying information | electronic |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
Canceled/invalid ISBN | 9781118328033 |
Qualifying information | |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
Canceled/invalid ISBN | 1118796446 |
Qualifying information | electronic |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
Canceled/invalid ISBN | 9781118796238 |
Qualifying information | electronic |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
Canceled/invalid ISBN | 1118796233 |
Qualifying information | electronic |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
Canceled/invalid ISBN | 9781118796276 |
Qualifying information | electronic publication |
024 7# - OTHER STANDARD IDENTIFIER | |
Standard number or code | 10.1002/9781118796443 |
Source of number or code | doi |
035 ## - SYSTEM CONTROL NUMBER | |
System control number | (CaBNVSL)mat06774609 |
035 ## - SYSTEM CONTROL NUMBER | |
System control number | (IDAMS)0b000064820ab95f |
040 ## - CATALOGING SOURCE | |
Original cataloging agency | CaBNVSL |
Language of cataloging | eng |
Description conventions | rda |
Transcribing agency | CaBNVSL |
Modifying agency | CaBNVSL |
050 #4 - LIBRARY OF CONGRESS CALL NUMBER | |
Classification number | GV1469.27 |
Item number | .H36 2014eb |
082 0# - DEWEY DECIMAL CLASSIFICATION NUMBER | |
Classification number | 794.8 |
Edition number | 23 |
245 00 - TITLE STATEMENT | |
Title | Handbook of digital games / |
Statement of responsibility, etc. | edited by Marios C. Angelides, Harry Agius. |
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE | |
Place of production, publication, distribution, manufacture | Piscataway, NJ : |
Name of producer, publisher, distributor, manufacturer | IEEE Press ; |
Place of production, publication, distribution, manufacture | Hoboken, New Jersey : |
Name of producer, publisher, distributor, manufacturer | Wiley, |
Date of production, publication, distribution, manufacture, or copyright notice | [2014] |
264 #2 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE | |
Place of production, publication, distribution, manufacture | [Piscataqay, New Jersey] : |
Name of producer, publisher, distributor, manufacturer | IEEE Xplore, |
Date of production, publication, distribution, manufacture, or copyright notice | [2014] |
300 ## - PHYSICAL DESCRIPTION | |
Extent | 1 PDF (xi, 767 pages) : |
Other physical details | illustrations. |
336 ## - CONTENT TYPE | |
Content type term | text |
Source | rdacontent |
337 ## - MEDIA TYPE | |
Media type term | electronic |
Source | isbdmedia |
338 ## - CARRIER TYPE | |
Carrier type term | online resource |
Source | rdacarrier |
504 ## - BIBLIOGRAPHY, ETC. NOTE | |
Bibliography, etc. note | Includes bibliographical references and index. |
506 1# - RESTRICTIONS ON ACCESS NOTE | |
Terms governing access | Restricted to subscribers or individual electronic text purchasers. |
520 ## - SUMMARY, ETC. | |
Summary, etc. | "The first book to draw the various traditional and emerging facets of gaming together into a single volume, Handbook of Digital Games explores all the necessary facets to design modern digital game, including MPEG-4, MPEG-7, MPEG-21, Virtual Reality, autonomous Artificial Intelligence, social media function, and multi-generational aspect of modern computer games. Featuring over twenty-five international experts from both academia and game industry, this valuable handbook covers all the basics and current trends of computer games for the engineers in the game industry"-- |
Assigning source | Provided by publisher. |
530 ## - ADDITIONAL PHYSICAL FORM AVAILABLE NOTE | |
Additional physical form available note | Also available in print. |
538 ## - SYSTEM DETAILS NOTE | |
System details note | Mode of access: World Wide Web |
588 ## - SOURCE OF DESCRIPTION NOTE | |
Source of description note | Description based on PDF viewed 12/22/2015. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | Computer games. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | Video games. |
655 #0 - INDEX TERM--GENRE/FORM | |
Genre/form data or focus term | Electronic books. |
695 ## - | |
-- | Absorption |
695 ## - | |
-- | Abstracts |
695 ## - | |
-- | Acceleration |
695 ## - | |
-- | Adaptive systems |
695 ## - | |
-- | Advertising |
695 ## - | |
-- | Aerospace electronics |
695 ## - | |
-- | Algorithm design and analysis |
695 ## - | |
-- | Analytical models |
695 ## - | |
-- | Animation |
695 ## - | |
-- | Appraisal |
695 ## - | |
-- | Art |
695 ## - | |
-- | Artificial intelligence |
695 ## - | |
-- | Avatars |
695 ## - | |
-- | Brain modeling |
695 ## - | |
-- | Browsers |
695 ## - | |
-- | Buildings |
695 ## - | |
-- | Chapters |
695 ## - | |
-- | Cities and towns |
695 ## - | |
-- | Collaboration |
695 ## - | |
-- | Communities |
695 ## - | |
-- | Complexity theory |
695 ## - | |
-- | Computational modeling |
695 ## - | |
-- | Computer architecture |
695 ## - | |
-- | Computers |
695 ## - | |
-- | Context |
695 ## - | |
-- | Context modeling |
695 ## - | |
-- | Cultural differences |
695 ## - | |
-- | Data structures |
695 ## - | |
-- | Decision making |
695 ## - | |
-- | Delays |
695 ## - | |
-- | Economics |
695 ## - | |
-- | Education |
695 ## - | |
-- | Educational institutions |
695 ## - | |
-- | Encoding |
695 ## - | |
-- | Entertainment industry |
695 ## - | |
-- | Films |
695 ## - | |
-- | Focusing |
695 ## - | |
-- | Frequency measurement |
695 ## - | |
-- | Game theory |
695 ## - | |
-- | Games |
695 ## - | |
-- | Global communication |
695 ## - | |
-- | Graphics |
695 ## - | |
-- | Guidelines |
695 ## - | |
-- | Hardware |
695 ## - | |
-- | History |
695 ## - | |
-- | Hoses |
695 ## - | |
-- | Industries |
695 ## - | |
-- | Information exchange |
695 ## - | |
-- | Internet |
695 ## - | |
-- | Interviews |
695 ## - | |
-- | Land mobile radio |
695 ## - | |
-- | Market research |
695 ## - | |
-- | Materials |
695 ## - | |
-- | Mathematical model |
695 ## - | |
-- | Measurement |
695 ## - | |
-- | Media |
695 ## - | |
-- | Memory management |
695 ## - | |
-- | Monte Carlo methods |
695 ## - | |
-- | Motion pictures |
695 ## - | |
-- | Navigation |
695 ## - | |
-- | Ontologies |
695 ## - | |
-- | Path planning |
695 ## - | |
-- | Pediatrics |
695 ## - | |
-- | Peer-to-peer computing |
695 ## - | |
-- | Phonocardiography |
695 ## - | |
-- | Physics |
695 ## - | |
-- | Planning |
695 ## - | |
-- | Problem-solving |
695 ## - | |
-- | Production |
695 ## - | |
-- | Programming environments |
695 ## - | |
-- | Programming profession |
695 ## - | |
-- | Psychology |
695 ## - | |
-- | Real-time systems |
695 ## - | |
-- | Reflection |
695 ## - | |
-- | Resource management |
695 ## - | |
-- | Robustness |
695 ## - | |
-- | Sections |
695 ## - | |
-- | Security |
695 ## - | |
-- | Semiotics |
695 ## - | |
-- | Servers |
695 ## - | |
-- | Smart phones |
695 ## - | |
-- | Social network services |
695 ## - | |
-- | Sociology |
695 ## - | |
-- | Software |
695 ## - | |
-- | Sorting |
695 ## - | |
-- | Spatial databases |
695 ## - | |
-- | Sports equipment |
695 ## - | |
-- | Statistics |
695 ## - | |
-- | Synchronization |
695 ## - | |
-- | Systematics |
695 ## - | |
-- | Three-dimensional displays |
695 ## - | |
-- | Ubiquitous computing |
695 ## - | |
-- | Uncertainty |
695 ## - | |
-- | Writing |
700 1# - ADDED ENTRY--PERSONAL NAME | |
Personal name | Angelides, Marios C, |
Relator term | editor. |
700 1# - ADDED ENTRY--PERSONAL NAME | |
Personal name | Agius, Harry, |
Relator term | editor. |
710 2# - ADDED ENTRY--CORPORATE NAME | |
Corporate name or jurisdiction name as entry element | IEEE Xplore (Online Service), |
Relator term | distributor. |
710 2# - ADDED ENTRY--CORPORATE NAME | |
Corporate name or jurisdiction name as entry element | Wiley, |
Relator term | publisher. |
776 08 - ADDITIONAL PHYSICAL FORM ENTRY | |
Relationship information | Print version: |
International Standard Book Number | 9781118328033 |
856 42 - ELECTRONIC LOCATION AND ACCESS | |
Materials specified | Abstract with links to resource |
Uniform Resource Identifier | https://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6774609 |
No items available.