Normal view MARC view ISBD view

How smart machines think / Sean Gerrish ; foreward by Kevin Scott.

By: Gerrish, Sean [author.].
Contributor(s): Scott, Kevin [writer of forward.] | IEEE Xplore (Online Service) [distributor.] | MIT Press [publisher.].
Material type: materialTypeLabelBookPublisher: Cambridge, Massachusetts : The MIT Press, [2018]Distributor: [Piscataqay, New Jersey] : IEEE Xplore, [2018]Description: 1 PDF (xiv, 298 pages).Content type: text Media type: electronic Carrier type: online resourceISBN: 9780262347938.Subject(s): Neural networks (Computer science) | Machine learning | Artificial intelligence | Artificial intelligence | Machine learning | Neural networks (Computer science)Genre/Form: Electronic books.DDC classification: 006.3 Online resources: Abstract with links to resource Also available in print.
Contents:
1 -- The Secret of the Automaton; The Flute Player; Today's Automata; The Swing of a Pendulum; Automata We'll Discuss in this Book; 2 -- Self-Driving Cars and the DARPA Grand Challenge; The 1 Million Race in the Desert; How to Build a Self-Driving Car; Planning a Path; Path Search; Navigation; The Winner of the Grand Challenge; A Failed Race; 3 -- Keeping within the Lanes: Perception in Self-Driving Cars; The Second Grand Challenge; Machine Learning in Self-Driving Cars; Stanley's Architecture; Avoiding Obstacles; Finding the Road's Edges Seeing the RoadPath Planning; How Parts of Stanley's Brain Talked to Each Other; 4 -- Yielding at Intersections: The Brain of a Self-Driving Car; The Urban Challenge; Perceptual Abstraction; The Race; Boss's Higher-Level Reasoning Layer; Getting Past Traffic Jams; Three-Layer Architectures; Classifying the Objects Seen by Self-Driving Cars; Self-Driving Cars are Complicated Systems; The Trajectory of Self-Driving Cars; 5 -- Netflix and the Recommendation-Engine Challenge; A Million-Dollar Grand Prize; The Contenders; How to Train a Classifier; The Goals of the Competition; A Giant Ratings Matrix Matrix FactorizationThe First Year Ends; 6 -- Ensembles of Teams: The Netflix Prize Winners; Closing the Gap between Contenders; The End of the First Year; Predictions Over Time; Overfitting; Model Blending; The Second Year; The Final Year; After the Competition; 7 -- Teaching Computers by Giving Them Treats; DeepMind Plays Atari; Reinforcement Learning; Instructions to the Agent; Programming the Agent; How the Agent Sees the World; Nuggets of Experience; Playing Atari with Reinforcement Learning; 8 -- How to Beat Atari Games by Using Neural Networks; Neural Information Processing Systems Approximation, Not PerfectionNeural Networks as Mathematical Functions; The Architecture of an Atari-Playing Neural Network; Digging Deeper into Neural Networks; 9 -- Artificial Neural Networks' View of the World; The Mystique of Artificial Intelligence; The Automaton Chess Player, or the Turk; Misdirection in Neural Networks; Recognizing Objects in Images; Overfitting; ImageNet; Convolutional Neural Networks; Why "Deep" Networks?; Data Bottlenecks; 10 -- Looking Under the Hood of Deep Neural Networks; Computer-Generated Images; Squashing Functions; ReLU Activation Functions; Android Dreams 11 -- Neural Networks that Can Hear, Speak, and RememberWhat It Means for a Machine to "Understand"; Deep Speech II; Recurrent Neural Networks; Generating Captions for Images; Long Short-Term Memory; Adversarial Data; 12 -- Understanding Natural Language (and Jeopardy! Questions); Publicity Stunt or Boon to AI Research?; IBM Watson; Challenges in Beating Jeopardy; Long Lists of Facts; The Jeopardy Challenge is Born; DeepQA; Question Analysis; How Watson Interprets a Sentence; 13 -- Mining the Best Jeopardy! Answer; The Basement Baseline; Candidate Generation; Searching for Answers
Summary: The future is here: Self-driving cars are on the streets, an algorithm gives you movie and TV recommendations, IBM's Watson triumphed on Jeopardy over puny human brains, computer programs can be trained to play Atari games. But how do all these thingswork? In this book, Sean Gerrish offers an engaging and accessible overview of the breakthroughs in artificial intelligence and machine learning that have made today's machines so smart. Gerrish outlines some of the key ideas that enable intelligent machines to perceive and interact with the world. He describes the software architecture that allows self-driving cars to stay on the road and to navigate crowded urban environments; the million-dollar Netflix competition for a better recommendation engine (which had an unexpected ending); and how programmers trained computers to perform certain behaviors by offering them treats, as if they were training a dog. He explains how artificial neural networks enable computers to perceive the world-and to play Atari video games better than humans. He explains Watson's famous victory on Jeopardy, and he looks at how computers play games, describing AlphaGo and Deep Blue, which beat reigning world champions at the strategy games of Go and chess. Computers have not yet mastered everything, however; Gerrish outlines the difficulties in creating intelligent agents that can successfully play video games like StarCraft that have evaded solution-at least for now.
Tags from this library: No tags from this library for this title. Log in to add tags.
    average rating: 0.0 (0 votes)
No physical items for this record

Includes bibliographical references and index.

1 -- The Secret of the Automaton; The Flute Player; Today's Automata; The Swing of a Pendulum; Automata We'll Discuss in this Book; 2 -- Self-Driving Cars and the DARPA Grand Challenge; The 1 Million Race in the Desert; How to Build a Self-Driving Car; Planning a Path; Path Search; Navigation; The Winner of the Grand Challenge; A Failed Race; 3 -- Keeping within the Lanes: Perception in Self-Driving Cars; The Second Grand Challenge; Machine Learning in Self-Driving Cars; Stanley's Architecture; Avoiding Obstacles; Finding the Road's Edges Seeing the RoadPath Planning; How Parts of Stanley's Brain Talked to Each Other; 4 -- Yielding at Intersections: The Brain of a Self-Driving Car; The Urban Challenge; Perceptual Abstraction; The Race; Boss's Higher-Level Reasoning Layer; Getting Past Traffic Jams; Three-Layer Architectures; Classifying the Objects Seen by Self-Driving Cars; Self-Driving Cars are Complicated Systems; The Trajectory of Self-Driving Cars; 5 -- Netflix and the Recommendation-Engine Challenge; A Million-Dollar Grand Prize; The Contenders; How to Train a Classifier; The Goals of the Competition; A Giant Ratings Matrix Matrix FactorizationThe First Year Ends; 6 -- Ensembles of Teams: The Netflix Prize Winners; Closing the Gap between Contenders; The End of the First Year; Predictions Over Time; Overfitting; Model Blending; The Second Year; The Final Year; After the Competition; 7 -- Teaching Computers by Giving Them Treats; DeepMind Plays Atari; Reinforcement Learning; Instructions to the Agent; Programming the Agent; How the Agent Sees the World; Nuggets of Experience; Playing Atari with Reinforcement Learning; 8 -- How to Beat Atari Games by Using Neural Networks; Neural Information Processing Systems Approximation, Not PerfectionNeural Networks as Mathematical Functions; The Architecture of an Atari-Playing Neural Network; Digging Deeper into Neural Networks; 9 -- Artificial Neural Networks' View of the World; The Mystique of Artificial Intelligence; The Automaton Chess Player, or the Turk; Misdirection in Neural Networks; Recognizing Objects in Images; Overfitting; ImageNet; Convolutional Neural Networks; Why "Deep" Networks?; Data Bottlenecks; 10 -- Looking Under the Hood of Deep Neural Networks; Computer-Generated Images; Squashing Functions; ReLU Activation Functions; Android Dreams 11 -- Neural Networks that Can Hear, Speak, and RememberWhat It Means for a Machine to "Understand"; Deep Speech II; Recurrent Neural Networks; Generating Captions for Images; Long Short-Term Memory; Adversarial Data; 12 -- Understanding Natural Language (and Jeopardy! Questions); Publicity Stunt or Boon to AI Research?; IBM Watson; Challenges in Beating Jeopardy; Long Lists of Facts; The Jeopardy Challenge is Born; DeepQA; Question Analysis; How Watson Interprets a Sentence; 13 -- Mining the Best Jeopardy! Answer; The Basement Baseline; Candidate Generation; Searching for Answers

Restricted to subscribers or individual electronic text purchasers.

The future is here: Self-driving cars are on the streets, an algorithm gives you movie and TV recommendations, IBM's Watson triumphed on Jeopardy over puny human brains, computer programs can be trained to play Atari games. But how do all these thingswork? In this book, Sean Gerrish offers an engaging and accessible overview of the breakthroughs in artificial intelligence and machine learning that have made today's machines so smart. Gerrish outlines some of the key ideas that enable intelligent machines to perceive and interact with the world. He describes the software architecture that allows self-driving cars to stay on the road and to navigate crowded urban environments; the million-dollar Netflix competition for a better recommendation engine (which had an unexpected ending); and how programmers trained computers to perform certain behaviors by offering them treats, as if they were training a dog. He explains how artificial neural networks enable computers to perceive the world-and to play Atari video games better than humans. He explains Watson's famous victory on Jeopardy, and he looks at how computers play games, describing AlphaGo and Deep Blue, which beat reigning world champions at the strategy games of Go and chess. Computers have not yet mastered everything, however; Gerrish outlines the difficulties in creating intelligent agents that can successfully play video games like StarCraft that have evaded solution-at least for now.

Also available in print.

Mode of access: World Wide Web

Online resource; title from PDF title page (EBSCOhost, viewed October 29, 2018).

There are no comments for this item.

Log in to your account to post a comment.

International Institute of Information Technology, Bangalore
26/C, Electronics City, Hosur Road,Bengaluru-560100 Contact Us
Koha & OPAC at IIITB deployed by Bhargav Sridhar & Team.

Powered by Koha