000 03610nam a2200505 i 4500
001 6267546
003 IEEE
005 20190220121648.0
006 m o d
007 cr |n|||||||||
008 151223s2012 mau ob 001 eng d
020 _a9780262301510
_qelectronic
020 _z9780262017206
_qhardcover : alk. paper
020 _z0262017202
_qhardcover : alk. paper
020 _z0262301512
_qelectronic
035 _a(CaBNVSL)mat06267546
035 _a(IDAMS)0b000064818b45aa
040 _aCaBNVSL
_beng
_erda
_cCaBNVSL
_dCaBNVSL
050 4 _aQA76.8.A177
_bM35 2012eb
082 0 4 _a006.7
_223
100 1 _aMaher, Jimmy,
_d1972-
245 1 4 _aThe future was here :
_bthe Commodore Amiga /
_cJimmy Maher.
246 3 _aFuture was here : the Commodore Amiga
264 1 _aCambridge, Massachusetts :
_bMIT Press,
_cc2012.
264 2 _a[Piscataqay, New Jersey] :
_bIEEE Xplore,
_c[2012]
300 _a1 PDF (344 pages).
336 _atext
_2rdacontent
337 _aelectronic
_2isbdmedia
338 _aonline resource
_2rdacarrier
490 1 _aPlatform studies
504 _aIncludes bibliographical references and index.
506 1 _aRestricted to subscribers or individual electronic text purchasers.
520 _aLong ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM). The game machines became fascinating technical and artistic platforms that were of limited real-world utility. The IBM products were all utility, with little emphasis on aesthetics and no emphasis on fun. Into this bifurcated computing environment came the Commodore Amiga 1000. This personal computer featured a palette of 4,096 colors, unprecedented animation capabilities, four-channel stereo sound, the capacity to run multiple applications simultaneously, a graphical user interface, and powerful processing potential. It was, Jimmy Maher writes in The Future Was Here, the world's first true multimedia personal computer. Maher argues that the Amiga's capacity to store and display color photographs, manipulate video (giving amateurs access to professional tools), and use recordings of real-world sound were the seeds of the digital media future: digital cameras, Photoshop, MP3 players, and even YouTube, Flickr, and the blogosphere. He examines different facets of the platform--from Deluxe Paint to AmigaOS to Cinemaware--in each chapter, creating a portrait of the platform and the communities of practice that surrounded it. Of course, Maher acknowledges, the Amiga was not perfect: the DOS component of the operating systems was clunky and ill-matched, for example, and crashes often accompanied multitasking attempts. And Commodore went bankrupt in 1994. But for a few years, the Amiga's technical qualities were harnessed by engineers, programmers, artists, and others to push back boundaries and transform the culture of computing.
530 _aAlso available in print.
538 _aMode of access: World Wide Web
588 _aDescription based on PDF viewed 12/23/2015.
650 0 _aMultimedia systems
_xSocial aspects.
650 0 _aAmiga (Computer)
655 0 _aElectronic books.
710 2 _aIEEE Xplore (Online Service),
_edistributor.
710 2 _aMIT Press,
_epublisher.
776 0 8 _iPrint version
_z9780262017206
830 0 _aPlatform studies
856 4 2 _3Abstract with links to resource
_uhttp://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6267546
999 _c39457
_d39457