000 | 03215nam a2200541 i 4500 | ||
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001 | 6276834 | ||
003 | IEEE | ||
005 | 20190220121649.0 | ||
006 | m o d | ||
007 | cr |n||||||||| | ||
008 | 151224s2003 maua ob 001 eng d | ||
010 | _z 87032526 (print) | ||
020 |
_a9780262255615 _qelectronic |
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020 | _z0262011018 | ||
020 |
_z9780262511605 _qprint |
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035 | _a(CaBNVSL)mat06276834 | ||
035 | _a(IDAMS)0b000064818c1f3a | ||
040 |
_aCaBNVSL _beng _erda _cCaBNVSL _dCaBNVSL |
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050 | 4 |
_aTJ211 _b.A53 1988eb |
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082 | 0 | 0 |
_a629.8/92 _219 |
100 | 1 |
_aAndersson, Russell L., _eauthor. |
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245 | 1 | 2 |
_aA robot ping-pong player : _bexperiment in real-time intelligent control / _cRussell L. Andersson. |
264 | 1 |
_aCambridge, Massachusetts : _bMIT Press, _cc1988. |
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264 | 2 |
_a[Piscataqay, New Jersey] : _bIEEE Xplore, _c[2003] |
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300 |
_a1 PDF (xiii, 275 pages) : _billustrations. |
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336 |
_atext _2rdacontent |
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337 |
_aelectronic _2isbdmedia |
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338 |
_aonline resource _2rdacarrier |
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490 | 1 | _aThe MIT Press series in artificial intelligence | |
500 | _aIncludes index. | ||
504 | _aIncludes bibliographical references (p. )[261]-267. | ||
506 | 1 | _aRestricted to subscribers or individual electronic text purchasers. | |
520 | _aThis tour de force in experimental robotics paves the way toward understanding dynamic environments in vision and robotics. It describes the first robot able to play, and even beat, human ping-pong players.Constructing a machine to play ping-pong was proposed years ago as a particularly difficult problem requiring fast, accurate sensing and actuation, and the intelligence to play the game. The research reported here began as a series of experiments in building a true real-time vision system. The ping-pong machine incorporates sensor and processing techniques as well as the techniques needed to intelligently plan the robot's response in the fraction of a second available. It thrives on a constant stream of new data. Subjectively evaluating and improving its motion plan as the data arrives, it presages future robot systems with many joints and sensors that must do the same, no matter what the task.Contents: Introduction. Robot Ping-Pong. System Design. Real-Time Vision System Robot Controller. Expert Controller Preliminaries. Expert Controller. Robot Ping-Pong Application. Conclusion.A Robot Ping-Pong Player is included in the Artificial Intelligence Series, edited by Patrick Winston and Michael Brady. | ||
530 | _aAlso available in print. | ||
538 | _aMode of access: World Wide Web | ||
588 | _aDescription based on PDF viewed 12/24/2015. | ||
650 | 0 | _aIntelligent control systems. | |
650 | 0 |
_aRobots _xControl systems. |
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650 | 0 | _aArtificial intelligence. | |
650 | 0 | _aTable tennis. | |
650 | 0 | _aReal-time data processing. | |
655 | 0 | _aElectronic books. | |
710 | 2 |
_aIEEE Xplore (Online Service), _edistributor. |
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710 | 2 |
_aMIT Press, _epublisher. |
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776 | 0 | 8 |
_iPrint version _z9780262511605 |
830 | 0 | _aThe MIT Press series in artificial intelligence | |
856 | 4 | 2 |
_3Abstract with links to resource _uhttp://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6276834 |
999 |
_c39489 _d39489 |