000 03215nam a2200541 i 4500
001 6276834
003 IEEE
005 20190220121649.0
006 m o d
007 cr |n|||||||||
008 151224s2003 maua ob 001 eng d
010 _z 87032526 (print)
020 _a9780262255615
_qelectronic
020 _z0262011018
020 _z9780262511605
_qprint
035 _a(CaBNVSL)mat06276834
035 _a(IDAMS)0b000064818c1f3a
040 _aCaBNVSL
_beng
_erda
_cCaBNVSL
_dCaBNVSL
050 4 _aTJ211
_b.A53 1988eb
082 0 0 _a629.8/92
_219
100 1 _aAndersson, Russell L.,
_eauthor.
245 1 2 _aA robot ping-pong player :
_bexperiment in real-time intelligent control /
_cRussell L. Andersson.
264 1 _aCambridge, Massachusetts :
_bMIT Press,
_cc1988.
264 2 _a[Piscataqay, New Jersey] :
_bIEEE Xplore,
_c[2003]
300 _a1 PDF (xiii, 275 pages) :
_billustrations.
336 _atext
_2rdacontent
337 _aelectronic
_2isbdmedia
338 _aonline resource
_2rdacarrier
490 1 _aThe MIT Press series in artificial intelligence
500 _aIncludes index.
504 _aIncludes bibliographical references (p. )[261]-267.
506 1 _aRestricted to subscribers or individual electronic text purchasers.
520 _aThis tour de force in experimental robotics paves the way toward understanding dynamic environments in vision and robotics. It describes the first robot able to play, and even beat, human ping-pong players.Constructing a machine to play ping-pong was proposed years ago as a particularly difficult problem requiring fast, accurate sensing and actuation, and the intelligence to play the game. The research reported here began as a series of experiments in building a true real-time vision system. The ping-pong machine incorporates sensor and processing techniques as well as the techniques needed to intelligently plan the robot's response in the fraction of a second available. It thrives on a constant stream of new data. Subjectively evaluating and improving its motion plan as the data arrives, it presages future robot systems with many joints and sensors that must do the same, no matter what the task.Contents: Introduction. Robot Ping-Pong. System Design. Real-Time Vision System Robot Controller. Expert Controller Preliminaries. Expert Controller. Robot Ping-Pong Application. Conclusion.A Robot Ping-Pong Player is included in the Artificial Intelligence Series, edited by Patrick Winston and Michael Brady.
530 _aAlso available in print.
538 _aMode of access: World Wide Web
588 _aDescription based on PDF viewed 12/24/2015.
650 0 _aIntelligent control systems.
650 0 _aRobots
_xControl systems.
650 0 _aArtificial intelligence.
650 0 _aTable tennis.
650 0 _aReal-time data processing.
655 0 _aElectronic books.
710 2 _aIEEE Xplore (Online Service),
_edistributor.
710 2 _aMIT Press,
_epublisher.
776 0 8 _iPrint version
_z9780262511605
830 0 _aThe MIT Press series in artificial intelligence
856 4 2 _3Abstract with links to resource
_uhttp://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6276834
999 _c39489
_d39489