000 03208nam a2200469 i 4500
001 6895441
003 IEEE
005 20190220121651.0
006 m o d
007 cr |n|||||||||
008 151223s2014 mau ob 001 eng d
020 _a9780262325950
_qelectronic
020 _z9780262027922
_qprint
035 _a(CaBNVSL)mat06895441
035 _a(IDAMS)0b00006482734968
040 _aCaBNVSL
_beng
_erda
_cCaBNVSL
_dCaBNVSL
050 4 _aBF717
_b.S49 2014eb
082 0 4 _a155
_223
100 1 _aSicart, Miguel,
_d1978-
245 1 0 _aPlay matters /
_cMiguel Sicart.
264 1 _aCambridge, Massachusetts :
_bMIT Press,
_c2014.
264 2 _a[Piscataqay, New Jersey] :
_bIEEE Xplore,
_c[2014]
300 _a1 PDF (176 pages).
336 _atext
_2rdacontent
337 _aelectronic
_2isbdmedia
338 _aonline resource
_2rdacarrier
490 1 _aPlayful thinking series
504 _aIncludes bibliographical references and index.
505 0 _a1. Play Is -- 2. Playfulness -- 3. Toys -- 4. Playgrounds -- 5. Beauty -- 6. Politics -- 7. Architects -- 8. Play in the Era of Computing Machinery.
506 1 _aRestricted to subscribers or individual electronic text purchasers.
520 _aWhat do we think about when we think about play? A pastime? Games? Childish activities? The opposite of work? Think again: If we are happy and well rested, we may approach even our daily tasks in a playful way, taking the attitude of play without the activity of play. So what, then, is play? In Play Matters, Miguel Sicart argues that to play is to be in the world; playing is a form of understanding what surrounds us and a way of engaging with others. Play goes beyond games; it is a mode of being human. We play games, but we also play with toys, on playgrounds, with technologies and design. Sicart proposes a theory of play that doesn't derive from a particular object or activity but is a portable tool for being--not tied to objects but brought by people to the complex interactions that form their daily lives. It is not separated from reality; it is part of it. It is pleasurable, but not necessarily fun. Play can be dangerous, addictive, and destructive. Along the way, Sicart considers playfulness, the capacity to use play outside the context of play; toys, the materialization of play--instruments but also play pals; playgrounds, play spaces that enable all kinds of play; beauty, the aesthetics of play through action; political play -- from Maradona's goal against England in the 1986 World Cup to the hactivist activities of Anonymous; the political, aesthetic, and moral activity of game design; and why play and computers get along so well.
530 _aAlso available in print.
538 _aMode of access: World Wide Web
588 _aDescription based on PDF viewed 12/23/2015.
650 0 _aPlay
_xPsychological aspects.
655 0 _aElectronic books.
710 2 _aIEEE Xplore (Online Service),
_edistributor.
710 2 _aMIT Press,
_epublisher.
776 0 8 _iPrint version
_z9780262027922
830 0 _aPlayful thinking.
856 4 2 _3Abstract with links to resource
_uhttp://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6895441
999 _c39642
_d39642