000 03320nam a2200505 i 4500
001 8029871
003 IEEE
005 20190220121653.0
006 m o d
007 cr |n|||||||||
008 171107s2017 mau ob 001 eng d
010 _z 2016055172 (print)
020 _a9780262341493
_qelectronic
020 _z9780262036566
_qhardcover : alk. paper
035 _a(CaBNVSL)mat08029871
035 _a(IDAMS)0b00006485ed4460
040 _aCaBNVSL
_beng
_erda
_cCaBNVSL
_dCaBNVSL
050 4 _aGV1469.32
_b.A76 2017eb
082 0 0 _a794.809
_223
100 1 _aArsenault, Dominic,
_eauthor.
245 1 0 _aSuper Power, Spoony Bards, and Silverware :
_bthe Super Nintendo Entertainment System /
_cDominic Arsenault.
264 1 _aCambridge, Massachusetts :
_bThe MIT Press,
_c2017.
264 2 _a[Piscataqay, New Jersey] :
_bIEEE Xplore,
_c[2017]
300 _a1 PDF (x, 266 pages).
336 _atext
_2rdacontent
337 _aelectronic
_2isbdmedia
338 _aonline resource
_2rdacarrier
490 1 _aPlatform studies
504 _aIncludes bibliographical references (pages 203-220) and index.
505 0 _aIntroduction: Welcome to the Dark Side -- Establishing the Nintendo Economic System (NES) -- Preparing for Launch -- And Now You're Playing with Power of Super Power -- Beyond Bits and Pixels: Inside the Technology -- The Race to 3D -- The American Video Game Renessance -- The CD-Rom That Would Not Be -- Conclusion: Silver Linings and Golden Dawns.
506 _aRestricted to subscribers or individual electronic text purchasers.
520 _a"While there have been a great many triumphs written about video games (the first game developed jointly by MIT and Harvard; the wild success of Pong at a rather seedy bar in Sunnyvale, CA; the Golden Age of Videogames; and the growing prominence of video games over screen-based entertainment mediums), there of course had to be failures and the Nintendo SNES (Super Nintendo Entertainment System) was the beginning of Nintendo's downfall. This is a book about Nintendo, and how it lived the "16-bit console wars" that saw it go from being the undisputed industry leader in the 8-bit generation of consoles with more than a 90% market share in 1989 to a marginally leading top player with a 60% share of the video game market at the end of the 16-bit console war, and all the way down to its Nintendo 64 selling a little less than one-third as many units as Sony's dominating PlayStation console. (Malik 1997) Ultimately, it is a critical history of Nintendo's fall from grace, from the height of a period I dub the ReNESsance (1985-1990) all the way down to the Nintendo Dark Age (1996-2006)" --
_cProvided by publisher.
530 _aAlso available in print.
538 _aMode of access: World Wide Web
588 _aDescription based on PDF viewed 11/07/2017.
610 2 0 _aNintend�o Kabushiki Kaisha.
610 2 0 _aNintendo of America Inc.
650 0 _aNintendo video games
_xHistory.
650 0 _aVideo games industry
_xHistory.
655 0 _aElectronic books.
710 2 _aIEEE Xplore (Online Service),
_edistributor.
710 2 _aMIT Press,
_epublisher.
830 0 _aPlatform studies
856 4 2 _3Abstract with links to resource
_uhttp://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=8029871
999 _c39775
_d39775