000 04226nam a2200565 i 4500
001 8555408
003 IEEE
005 20190220121653.0
006 m o d
007 cr |n|||||||||
008 181218s2018 mau ob 001 eng d
020 _a9780262348324
_qelectronic bk.
020 _z0262348322
_qelectronic bk.
020 _z9780262038560
020 _z0262038560
035 _a(CaBNVSL)mat08555408
035 _a(IDAMS)0b000064888bc118
040 _aCaBNVSL
_beng
_erda
_cCaBNVSL
_dCaBNVSL
050 4 _aQA76.9.U83
_bH64 2018eb
082 0 4 _a005.4/37
_223
100 1 _aH�o�ok, Kristina,
_eauthor.
245 1 0 _aDesigning with the body :
_bsomaesthetic interaction design /
_cKristina H�o�ok.
264 1 _aCambridge, Massachusetts :
_bThe MIT Press,
_c2018.
264 2 _a[Piscataqay, New Jersey] :
_bIEEE Xplore,
_c[2018]
300 _a1 PDF (272 pages).
336 _atext
_2rdacontent
337 _aelectronic
_2isbdmedia
338 _aonline resource
_2rdacarrier
490 1 _aDesign thinking, design theory
505 0 _aWhy we need soma design -- Why. Theoretical backdrop : the primacy of movement and somaesthetics -- What. Showing, not telling : six first-person design encounters -- Soma Mat, Breathing Light, and Sarka : an autobiographical design account -- Soma design theory -- How. Training somaesthetic skills -- Soma design methods -- Politics of the body -- A soma design manifesto.
506 _aRestricted to subscribers or individual electronic text purchasers.
520 _aInteraction design that entails a qualitative shift from a symbolic, language-oriented stance to an experiential stance that encompasses the entire design and use cycle.With the rise of ubiquitous technology, data-driven design, and the Internet of Things, our interactions and interfaces with technology are about to change dramatically, incorporating such emerging technologies as shape-changing interfaces, wearables, and movement-tracking apps. A successful interactive tool will allow the user to engage in a smooth, embodied, interaction, creating an intimate correspondence between users' actions and system response. And yet, as Kristina Hook points out, current design methods emphasize symbolic, language-oriented, and predominantly visual interactions. In Designing with the Body, Hook proposes a qualitative shift in interaction design to an experiential, felt, aesthetic stance that encompasses the entire design and use cycle. Hook calls this new approach soma design; it is a process that reincorporates body and movement into a design regime that has long privileged language and logic. Soma design offers an alternative to the aggressive, rapid design processes that dominate commercial interaction design; it allows (and requires) a slow, thoughtful process that takes into account fundamental human values. She argues that this new approach will yield better products and create healthier, more sustainable companies. Hook outlines the theory underlying soma design and describes motivations, methods, and tools. She offers examples of soma design "encounters" and an account of her own design process. She concludes with "A Soma Design Manifesto," which challenges interaction designers to "restart" their field--to focus on bodies and perception rather than reasoning and intellect.
530 _aAlso available in print.
538 _aMode of access: World Wide Web
588 _aDescription based on PDF viewed 12/18/2018.
650 0 _aMultimodal user interfaces (Computer systems)
650 0 _aHuman-machine systems.
650 0 _aSomesthesia.
650 0 _aMind and body.
650 7 _aHuman-machine systems.
_2fast
650 7 _aMind and body.
_2fast
650 7 _aMultimodal user interfaces (Computer systems)
_2fast
650 7 _aSomesthesia.
_2fast
655 4 _aElectronic books.
710 2 _aIEEE Xplore (Online Service),
_edistributor.
710 2 _aMIT Press,
_epublisher.
776 0 8 _iPrint version:
_z9780262038560
_z0262038560
_w(DLC) 2018001230
_w(OCoLC)1020296035
830 0 _aDesign thinking, design theory.
856 4 2 _3Abstract with links to resource
_uhttp://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=8555408
999 _c39822
_d39822