000 09432nam a2201057 i 4500
001 7753054
003 IEEE
005 20191218152127.0
006 m o d
007 cr |n|||||||||
008 161207s2016 nju ob 001 eng d
010 _z 2016009419 (print)
020 _a9781119060406
_qelectronic
020 _z9781119060147
_qcloth
020 _z9781119060185
_qepub
020 _z9781119060154
_qAdobe PDF
024 7 _a10.1002/9781119060406
_2doi
035 _a(CaBNVSL)mat07753054
035 _a(IDAMS)0b0000648585c6c9
040 _aCaBNVSL
_beng
_erda
_cCaBNVSL
_dCaBNVSL
050 4 _aQA76.59
_b.H43 2016eb
082 0 0 _a005.25
_223
100 1 _aHeckman, Rocky,
_eauthor.
245 1 0 _aDesigning platform independent mobile apps and services /
_cRocky Heckman.
264 1 _aHoboken, New Jersey :
_bJohn Wiley & Sons, Inc.,
_c[2016]
264 2 _a[Piscataqay, New Jersey] :
_bIEEE Xplore,
_c[2016]
300 _a1 PDF (256 pages).
336 _atext
_2rdacontent
337 _aelectronic
_2isbdmedia
338 _aonline resource
_2rdacarrier
500 _aIncludes index.
505 0 _a-- LIST OF FIGURES xi -- LIST OF TABLES xiii -- PREFACE xv -- ACKNOWLEDGMENTS xvii -- CHAPTER 1 THE MOBILE LANDSCAPE 1 -- 1.1 Introduction 1 -- 1.2 Previous Attempts at Cross-Platform 2 -- 1.2.1 Java 2 -- 1.2.2 Early Web Apps 5 -- 1.2.3 Multiple Codebases 7 -- 1.3 Breadth Versus Depth 9 -- 1.4 The Multi-Platform Targets 10 -- 1.4.1 Traditional 10 -- 1.4.2 Mobile 11 -- 1.4.3 Wearables 12 -- 1.4.4 Embedded 13 -- CHAPTER 2 PLATFORM-INDEPENDENT DEVELOPMENT TECHNOLOGIES 15 -- The Golden Rule 15 -- 2.1 Vendor Lock-In 16 -- 2.2 Recommended Standards and Guidelines 18 -- 2.2.1 Respecting the Device 18 -- 2.2.2 Respecting the Network 19 -- 2.2.3 Communication Protocols 21 -- 2.2.4 Data Formats 31 -- 2.2.5 Mobile User Experience Guidelines 40 -- 2.2.6 Authentication 45 -- 2.2.7 Dealing with Offline and Partially Connected Devices 47 -- 2.3 Wrapping Up 63 -- CHAPTER 3 PLATFORM-INDEPENDENT DEVELOPMENT STRATEGY 64 -- 3.1 High-Level App Development Flow 64 -- 3.2 Five-Layer Architecture 65 -- 3.3 Five-Layer Architecture Detail 66 -- 3.3.1 The User Interface Layer 66 -- 3.3.2 The Service Interface Layer 68 -- 3.3.3 The Service Layer 69 -- 3.3.4 The Data Abstraction Layer 70 -- 3.3.5 The Data Layer 70 -- CHAPTER 4 THE USER INTERFACE LAYER 72 -- 4.1 Porting Versus Wrapping 72 -- 4.2 Multi-Client Development Tools 73 -- 4.2.1 PhoneGap (<a href="http://phonegap.com/">http://phonegap.com/</a>) 73 -- 4.2.2 Xamarin (<a href="http://xamarin.com/">http://xamarin.com/</a>) 74 -- 4.2.3 Unity (<a href="http://www.unity3d.com/">http://www.unity3d.com</a>) 75 -- 4.2.4 Visual Studio 76 -- 4.3 Cross-Platform Languages 76 -- 4.4 Avoid Writing for the Least Common Denominator 77 -- 4.5 Wrapping Up 78 -- CHAPTER 5 THE SERVICE INTERFACE LAYER 79 -- 5.1 Message Processing 79 -- 5.1.1 Push versus Pull 80 -- 5.1.2 Partially Connected Scenarios 81 -- 5.2 Message Processing Patterns 82 -- 5.3 High-Volume Messaging Patterns 85 -- 5.3.1 Queue Services and Microsoft Azure Event Hubs 86 -- 5.3.2 Web Sockets 89.
505 8 _a5.4 High-Volume Push Notifications 91 -- 5.4.1 Third Party Notification Hubs 93 -- 5.5 Message Translation and Routing 97 -- 5.5.1 Message Translation 97 -- 5.5.2 Message Routing 103 -- 5.5.3 Handling Large Amounts of Data 108 -- 5.6 Wrapping Up 111 -- CHAPTER 6 THE SERVICE LAYER 114 -- 6.1 Thinking in Nodes 114 -- 6.1.1 Scale Out and Scale Up 114 -- 6.1.2 Scale Out versus Scale Up 114 -- 6.2 Planning for Horizontal Scaling 117 -- 6.2.1 Node Sizing 117 -- 6.2.2 Statelessness 120 -- 6.3 Designing Service Layers for Mobile Computing 121 -- 6.3.1 Service Componentization 122 -- 6.4 Implementation Abstraction 124 -- 6.4.1 Service Interface Abstraction 124 -- 6.5 Using CQRS/ES for Service Implementation 127 -- 6.5.1 CQRS Overview 127 -- 6.5.2 Why CQRS 129 -- 6.5.3 Being Able to Separate Data Models 129 -- 6.5.4 Aggregates and Bounded Contexts 131 -- 6.5.5 The Read and Write Sides 132 -- 6.5.6 CQRS Communications 132 -- 6.6 Side by Side Multi-Versioning 140 -- 6.7 Service Agility 141 -- 6.8 Consumer, Business, and Partner Services 141 -- 6.9 Portable and Modular Service Architectures 142 -- 6.9.1 Designing Pluggable Services 145 -- 6.9.2 Swapping Services 147 -- 6.9.3 Deployment and Hosting Strategies 151 -- 6.10 Wrapping up 152 -- CHAPTER 7 THE DATA ABSTRACTION LAYER 154 -- 7.1 Objects to Data 154 -- 7.2 Using the DAL with External Services 157 -- 7.3 Components of a DAL 159 -- 7.3.1 Data Mapper 160 -- 7.3.2 Query Mapper 161 -- 7.3.3 Repository 166 -- 7.3.4 Serializers 168 -- 7.3.5 Storage Consideration 169 -- 7.3.6 Cache 172 -- 7.4 Wrapping Up 174 -- CHAPTER 8 THE DATA LAYER 176 -- 8.1 Overview 177 -- 8.2 Business Rules in the Data Layer 178 -- 8.3 Relational Databases 178 -- 8.4 NoSQL Databases 181 -- 8.4.1 Key Value Database 183 -- 8.4.2 Document Database 186 -- 8.4.3 Column Family Databases 189 -- 8.4.4 Graph Database 194 -- 8.4.5 How to Choose? 197 -- 8.5 File Storage 197 -- 8.6 Blended Approach 200 -- 8.6.1 The Polyglot Data Layer 201 -- 8.7 Wrapping up 203 -- CHAPTER 9 STRATEGIES FOR ONGOING IMPROVEMENT 204.
505 8 _a9.1 Feature Expansion 204 -- 9.1.1 User Interface 206 -- 9.1.2 Service Interface Layer 206 -- 9.1.3 Service Layer 206 -- 9.1.4 Data Abstraction Layer 206 -- 9.1.5 Data Layer 207 -- 9.2 Data Collection Matters 207 -- 9.3 Multi-Versioning 209 -- 9.4 Version Retirement 212 -- 9.4.1 Scale Back 214 -- 9.5 Client Upgrades 216 -- 9.6 Wrapping Up 220 -- CHAPTER 10 CONCLUSION 221 -- REFERENCES 225 -- INDEX 229.
506 1 _aRestricted to subscribers or individual electronic text purchasers.
520 _aPresents strategies to designing platform agnostic mobile apps connected to cloud based services that can handle heavy loads of modern computing This book explains how to help create an innovative and future proof architecture for mobile apps by introducing practical approaches to increase the value and flexibility of their service layers and reduce their delivery time. Designing Platform Independent Mobile Apps and Services begins by describing the mobile computing landscape and previous attempts at cross platform development. Platform independent mobile technologies and development strategies are described in chapter two and three. Communication protocols, details of a recommended five layer architecture, service layers, and the data abstraction layer are also introduced in these chapters. Cross platform languages and multi-client development tools for the User Interface (UI) layer, as well as message processing patterns and message routing of the Service Interface (SI) layer are explained in chapter four and five. Ways to design the service layer for mobile computing, using Command Query Responsibility Segregation (CQRS) and the Data Abstraction Layer with external services, and strategies to deploy and host portable and modular service architectures are included in chapter six and seven. The last chapters cover the foundation of the data layer and polyglot data layer, as well as strategies for ongoing improvements for apps and services. . Provides development patterns for platform agnostic app development and technologies. Includes recommended standards and structures for easy adoption and extensibility. Covers portable and modular back-end architectures to support service agility and rapid development and future proof service designs This book is geared toward mobile consumer and commercial app developers. It will also be useful for students interested in learning about modern application development.
530 _aAlso available in print.
538 _aMode of access: World Wide Web
588 _aDescription based on PDF viewed 12/07/2016.
650 0 _aMobile computing.
650 0 _aCell phones
_xProgramming.
650 0 _aMobile apps.
655 0 _aElectronic books.
695 _aAndroids
695 _aAsynchronous communication
695 _aBatteries
695 _aBrowsers
695 _aBuildings
695 _aBusiness
695 _aC# languages
695 _aCloud computing
695 _aComputer architecture
695 _aComputer crime
695 _aData mining
695 _aData models
695 _aDatabases
695 _aExtrapolation
695 _aFAA
695 _aGames
695 _aHardware
695 _aHumanoid robots
695 _aIndexes
695 _aJava
695 _aLibraries
695 _aMaintenance engineering
695 _aMemory
695 _aMobile communication
695 _aOperating systems
695 _aOrganizations
695 _aPlanning
695 _aProduction
695 _aRandom access memory
695 _aReceivers
695 _aRelational databases
695 _aRibs
695 _aRouting
695 _aServers
695 _aService-oriented architecture
695 _aSmart phones
695 _aSun
695 _aSynchronization
695 _aTablet computers
695 _aTesting
695 _aUser interfaces
695 _aVisualization
695 _aWrapping
710 2 _aIEEE Xplore (Online Service),
_edistributor.
710 2 _aWiley,
_epublisher.
776 0 8 _iPrint version:
_z9781119060147
856 4 2 _3Abstract with links to resource
_uhttps://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=7753054
999 _c42648
_d42648