000 05670nam a2200517 i 4500
001 8039581
003 IEEE
005 20191218152128.0
006 m o d
007 cr |n|||||||||
008 171024s2008 maua ob 001 eng d
010 _z 2006036202 (print)
015 _zGBA685663 (print)
016 _z013572710 (print)
020 _a9780470061077
_qelectronic
020 _z9780470057384
_qcloth : print
020 _z0470057386
_qcloth : alk. paper
024 7 _a10.1002/9780470061077
_2doi
035 _a(CaBNVSL)mat08039581
035 _a(IDAMS)0b00006485f0d502
040 _aCaBNVSL
_beng
_erda
_cCaBNVSL
_dCaBNVSL
050 4 _aQA76.59
_b.M54 2007eb
082 0 0 _a004.165
_222
100 1 _aMikkonen, Tommi,
_eauthor.
245 1 0 _aProgramming mobile devices :
_ban introduction for practitioners /
_cTommi Mikkonen.
264 1 _aChichester, England ;
_bJohn Wiley,
_cc2007.
264 2 _a[Piscataqay, New Jersey] :
_bIEEE Xplore,
_c[2007]
300 _a1 PDF (xx, 222 pages) :
_billustrations.
336 _atext
_2rdacontent
337 _aelectronic
_2isbdmedia
338 _aonline resource
_2rdacarrier
504 _aIncludes bibliographical references (p. [215]-218) and index.
505 0 _aForeword by Jan Bosch -- Foreword by Antero Taivalsaari -- Preface -- Acknowledgments -- 1 Introduction -- 1.1 Motivation -- 1.2 Commonly Used Hardware and Software -- 1.3 Development Process -- 1.4 Chapter Overview -- 1.5 Summary -- 1.6 Exercises -- 2 Memory Management -- 2.1 Overview -- 2.2 Strategies for Allocating Variables to Memory -- 2.3 Design Patterns for Limited Memory -- 2.4 Memory Management in Mobile Java -- 2.5 Symbian OS Memory Management -- 2.6 Summary -- 2.7 Exercises -- 3 Applications -- 3.1 What Constitutes an Application? -- 3.2 Workflow for Application Development -- 3.3 Techniques for Composing Applications -- 3.4 Application Models in Mobile Java -- 3.5 Symbian OS Application Infrastructure -- 3.6 Summary -- 3.7 Exercises -- 4 Dynamic Linking -- 4.1 Overview -- 4.2 Implementation Techniques -- 4.3 Implementing Plugins -- 4.4 Managing Memory Consumption Related to Dynamically Linked Libraries -- 4.5 Rules of Thumb for Using Dynamically Loaded Libraries -- 4.6 Mobile Java and Dynamic Linking -- 4.7 Symbian OS Dynamic Libraries -- 4.8 Summary -- 4.9 Exercises -- 5 Concurrency -- 5.1 Motivation -- 5.2 Infrastructure for Concurrent Programming -- 5.3 Faking Concurrency -- 5.4 MIDP Java and Concurrency -- 5.5 Symbian OS and Concurrency -- 5.6 Summary -- 5.7 Exercises -- 6 Managing Resources -- 6.1 Resource-Related Concerns in Mobile Devices -- 6.2 Common Concerns -- 6.3 MIDP Java -- 6.4 Symbian OS -- 6.5 Summary -- 6.6 Exercises -- 7 Networking -- 7.1 Introduction -- 7.2 Design Patterns for Networking Environment -- 7.3 Problems with Networking Facilities and Implementations -- 7.4 MIDP Java and Web Services -- 7.5 Symbian OS and Bluetooth Facilities -- 7.6 Summary -- 7.7 Exercises -- 8 Security -- 8.1 Overview -- 8.2 Secure Coding and Design -- 8.3 Infrastructure for Enabling Secured Execution -- 8.4 Security Features in MIDP Java -- 8.5 Symbian OS Security Features -- 8.6 Summary -- 8.7 Exercises -- References -- Index.
506 _aRestricted to subscribers or individual electronic text purchasers.
520 _aWith forewords by Jan Bosch, Nokia and Antero Taivalsaari, Sun Microsystems. Learn how to programme the mobile devices of the future! The importance of mobile systems programming has emerged over the recent years as a new domain in software development. The design of software that runs in a mobile device requires that developers combine the rules applicable in embedded environment; memory-awareness, limited performance, security, and limited resources with features that are needed in workstation environment; modifiability, run-time extensions, and rapid application development. Programming Mobile Devices is a comprehensive, practical introduction to programming mobile systems. The book is a platform independent approach to programming mobile devices: it does not focus on specific technologies, and devices, instead it evaluates the component areas and issues that are common to all mobile software platforms. This text will enable the designer to programme mobile devices by mastering both hardware-aware and application-level software, as well as the main principles that guide their design. Programming Mobile Devices: . Provides a complete and authoritative overview of programming mobile systems.. Discusses the major issues surrounding mobile systems programming; such as understanding of embedded systems and workstation programming.. Covers memory management, the concepts of applications, dynamically linked libraries, concurrency, handling local resources, networking and mobile devices as well as security features.. Uses generic examples from JavaTM and Symbian OS to illustrate the principles of mobile device programming. Programming Mobile Devices is essential reading for graduate and advanced undergraduate students, academic and industrial researchers in the field as well as software developers, and programmers.
530 _aAlso available in print.
538 _aMode of access: World Wide Web
588 _aDescription based on PDF viewed 10/24/2017.
650 0 _aMobile computing.
650 0 _aWireless communication systems.
655 0 _aElectronic books.
710 2 _aIEEE Xplore (Online Service),
_edistributor.
710 2 _aWiley,
_epublisher.
776 0 8 _iPrint version:
_z9780470057384
856 4 2 _3Abstract with links to resource
_uhttps://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=8039581
999 _c42705
_d42705